Nu kan du spela det online! Senare kan även turneringar på forumet kanske komma ifråga om det finns ett intresse.
Kom igång
1.) Ladda ner "Stratego" Här
2.) Använd WinZip eller WinRAR till att extraktera filerna
3.) Klicka på stratego2
4.) Fyll i ditt "Player Name" och i network protocol kan du använda Internet TCP som redan står, så låt det vara.
5.) Välj "host game" om du vill att din dator ska stå som värd till en match eller "join game" om du kan I.P adressen till den som står som host och som du ska spela emot.
Har någon bjudit in dig till en match så måste du veta dennes I.P adress så du kan fylla i det i "join game".
Under spelets gång kan ni chatta med varandra.
Här kan ni i detta forum söka utmanare till en match i Stratego.
Spelets regler (på engelska)
1. Place the board between the players so that the name STRATEGO is facing each contestant.
2. One player takes the red pieces and the other the blue playing pieces.Red starts first
3. Each player gets an army of 40 pieces, in order of rank from high to low, consisting of.
_
1 - Marshall |
1 - General |
2 - Colonels |
3 - Majors |
4 - Captains |
4 - Lieutenants |- These are all movable pieces
4 - Sergeants |
5 - Miners |
8 - Scouts |
1 - Spy _|
There are also 6 Bombs and 1 Flag which are not moveable.
Note that the moveable pieces have a number in the upper left corner to designate the order of rank. Thus, the Marshall is ranked 1 (highest), the General 2, the Colonels 3, and so on to the Spy who is marked "S".
4. The players place one piece in each square of their half of the board. All squares are to be filled from each end. That is, 10 per row, 4 rows deep. The two middle rows are to be left unoccupied at the start of the game.
5. The pieces are placed with the notched ends up and the printed emblem facing the player in such a way that the opponent does not know the arrangement of the pieces.
6. Read the rules of "Movement" and "Striking" so that an idea of how to plan the placement of pieces will be obtained.
RULES FOR MOVEMENT
1. Turns alternate, first red then blue.
2. A piece moves from square to square, one square at a time. (Exception - Scouts - see rule 8.) A piece may be moved foward, backward, or sidewards, but NOT DIAGONALLY.
3. Note that there are two lakes in the center of the board, which contain NO SQUARES. Pieces must move around lakes.
4. Two pieces may not occupy the same square at the same time.
5. A piece may not move through a square occupied by a piece, nor jump over a piece.
6. Only one piece may be moved in one turn.
7. The "Flag" and "Bomb" pieces CANNOT be moved. Once these pieces are placed at the start of the game they must remain in that square.
8. The "Scout" may move any number of OPEN squares forward, backward, or sidewards in a straight line if the player desires. This movement, of course, then reveals to the opponent the value of that piece. Therefore, the player may elect to move only one square for the "scout" in his turn, so as to keep the Scout's identity hidden. The Scout is valuable for probing the opponent's positions.
9. Once a piece has been moved into a square and the hand removed, it cannot be moved back to its original postion in that turn.
10. No piece may be shifted more than 3 times back and forth in the same two squares. 11. A player must either "move" or "strike" in his turn.
RULES FOR "STRIKE" OR ATTACK
1. When a red and blue piece occupy adjoining squares either back to back, side to side, or face to face, they are in a position to attack or "strike". NO DIAGONAL strikes can be made.
2. A player may move in his turn or strike in his turn. He cannot do both. The "strike" ends the turn. After pieces have finished the "strike" move, the player who was struck has his turn to move or strike.
3. It is not required to "strike" at once when two opposing pieces are in position. A player may decide to strike, whenever he desires.
4. Either player may "strike" (in his turn) not only the one who moved his piece into position.
5. To "strike" (or attack), the player whose turn it is, takes up his piece and lightly strikes the opponents piece while at the same time declaring his piece's rank. The opponent answers by naming the rank of his piece.
6. The piece with the lower rank is lost and removed from the board. The winning higher ranking piece is then moved immediately into the empty square formerly occupied by the losing piece.
7. When equal ranks are struck, the both pieces are lost and removed from the board.
8. A Marshal removes a General, a General removes a Colonel, a Colonel removes a Major, and so on down to the Spy, which is the lowest ranking piece.
9. The "Spy", however, has the special privilege of being able to remove only the Marshal provided he strikes first. That is, if the Spy "strikes" the Marshal in his turn, the Marshal is removed. However, if the Marshal "strikes" first, the Spy is removed. All other pieces remove the Spy regardless of who strikes first.
10. When any piece (except a Miner) strikes a Bomb (Bang!) that piece is lost and is removed from the board. The Bomb does not moved into the empty square, but remains in its original position at all times. When a Miner strikes a Bomb, the Bomb is lost and the Miner moves into the unoccupied square.
11. A "Bomb" cannot strike, but must wait until a moveable piece strikes it.
12. Remember, the Flag also can never be moved.
TO END THE GAME
Whenever a player "strikes" his opponents Flag, the game ENDS and he is the WINNER.
Note: If a player cannot move a piece or "strike" in his turn, he must give up and declare his opponent the winner.
SOME SUGGESTIONS FOR STRATEGY
From the above it is clear that the original placement of the pieces can determine the outcome. It is therefore good defensive tactics to surround the flag with a few bombs. However, to mislead the opponent, it is recommended to place a few bombs at some distance from the flag.
A few high ranking pieces in the front lines is a good plan, but the player who rapidly loses his high officers stands in a weak position.
Scouts in the front lines are useful to probe the strengh of the opposing pieces.
Miners are very important near the end of the game so it is good strategy to place some in the rear ranks.












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